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#pragma once
typedef struct { // Bit field
uint8_t playMode: 4; // playMode
char **playlist; // playlist
bool repeatCurrentTrack: 1; // If current track should be looped
bool repeatPlaylist: 1; // If whole playlist should be looped
uint16_t currentTrackNumber: 9; // Current tracknumber
uint16_t numberOfTracks: 9; // Number of tracks in playlist
unsigned long startAtFilePos; // Offset to start play (in bytes)
uint8_t currentRelPos: 7; // Current relative playPosition (in %)
bool sleepAfterCurrentTrack: 1; // If uC should go to sleep after current track
bool sleepAfterPlaylist: 1; // If uC should go to sleep after whole playlist
bool saveLastPlayPosition: 1; // If playposition/current track should be saved (for AUDIOBOOK)
char playRfidTag[13]; // ID of RFID-tag that started playlist
bool pausePlay: 1; // If pause is active
bool trackFinished: 1; // If current track is finished
bool playlistFinished: 1; // If whole playlist is finished
uint8_t playUntilTrackNumber: 6; // Number of tracks to play after which uC goes to sleep
uint8_t seekmode: 2; // If seekmode is active and if yes: forward or backwards?
bool newPlayMono: 1; // true if mono; false if stereo (helper)
bool currentPlayMono: 1; // true if mono; false if stereo
} playProps;
extern playProps gPlayProperties;
void AudioPlayer_Init(void);
void AudioPlayer_Cyclic(void);
uint8_t AudioPlayer_GetRepeatMode(void);
void AudioPlayer_VolumeToQueueSender(const int32_t _newVolume, bool reAdjustRotary);
void AudioPlayer_TrackQueueDispatcher(const char *_itemToPlay, const uint32_t _lastPlayPos, const uint32_t _playMode, const uint16_t _trackLastPlayed);
void AudioPlayer_TrackControlToQueueSender(const uint8_t trackCommand);
uint8_t AudioPlayer_GetCurrentVolume(void);
void AudioPlayer_SetCurrentVolume(uint8_t value);
uint8_t AudioPlayer_GetMaxVolume(void);
void AudioPlayer_SetMaxVolume(uint8_t value);
uint8_t AudioPlayer_GetMaxVolumeSpeaker(void);
void AudioPlayer_SetMaxVolumeSpeaker(uint8_t value);
uint8_t AudioPlayer_GetMinVolume(void);
void AudioPlayer_SetMinVolume(uint8_t value);
uint8_t AudioPlayer_GetInitVolume(void);
void AudioPlayer_SetInitVolume(uint8_t value);
void AudioPlayer_SetupVolume(void);