% Ryan Steindl based on Robotics Toolbox for MATLAB (v6 and v9) % % Copyright (C) 1993-2011, by Peter I. Corke % % This file is part of The Robotics Toolbox for MATLAB (RTB). % % RTB is free software: you can redistribute it and/or modify % it under the terms of the GNU Lesser General Public License as published by % the Free Software Foundation, either version 3 of the License, or % (at your option) any later version. % % RTB is distributed in the hope that it will be useful, % but WITHOUT ANY WARRANTY; without even the implied warranty of % MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the % GNU Lesser General Public License for more details. % % You should have received a copy of the GNU Leser General Public License % along with RTB. If not, see . % % http://www.petercorke.com function qp = mtimes(q1, q2) %Quaternion.mtimes Multiply a quaternion object % % Q1*Q2 is a quaternion formed by Hamilton product of two quaternions. % Q*V is the vector V rotated by the quaternion Q % Q*S is the element-wise multiplication of quaternion elements by by the scalar S if isa(q1, 'Quaternion') & isa(q2, 'Quaternion') %QQMUL Multiply unit-quaternion by unit-quaternion % % QQ = qqmul(Q1, Q2) % % Return a product of unit-quaternions. % % See also: TR2Q % decompose into scalar and vector components s1 = q1.s; v1 = q1.v; s2 = q2.s; v2 = q2.v; % form the product qp = Quaternion([s1*s2-v1*v2' s1*v2+s2*v1+cross(v1,v2)]); elseif isa(q1, 'Quaternion') & isa(q2, 'double') %QVMUL Multiply vector by unit-quaternion % % VT = qvmul(Q, V) % % Rotate the vector V by the unit-quaternion Q. % % See also: QQMUL, QINV if length(q2) == 3 qp = q1 * Quaternion([0 q2(:)']) * inv(q1); qp = qp.v(:); elseif length(q2) == 1 qp = Quaternion(double(q1)*q2); else error('quaternion-vector product: must be a 3-vector or scalar'); end elseif isa(q2, 'Quaternion') & isa(q1, 'double') if length(q1) == 3 qp = q2 * Quaternion([0 q1(:)']) * inv(q2); qp = qp.v; elseif length(q1) == 1 qp = Quaternion(double(q2)*q1); else error('quaternion-vector product: must be a 3-vector or scalar'); end end end