#include "SvrData.h" bool SvrData::instanceFlag = false; SvrData* SvrData::single = 0; SvrData::SvrData(void) { velocity = 20; accelaration = 10; robot.joints = LBR_MNJ; robot.max.velocity = new float[robot.joints]; robot.max.accelaration = new float[robot.joints]; robot.max.torque = new float[robot.joints]; robot.max.range = new float[robot.joints]; double maxVelJnt[] = {110.0,110.0,128.0,128.0,204.0,184.0,184.0}; double maxAccJnt[] = {1.0,1.0,1.0,1.0,2.0,1.0,1.0}; double maxTrqJnt[] = {176.0,176.0,100.0,100.0,100.0,38.0,38.0}; double maxRangeJnt[] = {170.0,120.0,170.0,120.0,170.0,120.0,170.0}; for (int i = 0; i < robot.joints; ++i) { robot.max.velocity[i] = maxVelJnt[i]; robot.max.accelaration[i] = maxAccJnt[i]; robot.max.torque[i] = maxTrqJnt[i]; robot.max.range[i] = maxRangeJnt[i]; } } SvrData::~SvrData() { if (robot.max.velocity != 0) delete[] robot.max.velocity; if (robot.max.accelaration != 0) delete[] robot.max.accelaration; if (robot.max.torque != 0) delete[] robot.max.torque; if (robot.max.velocity != 0) delete[] robot.max.range; robot.max.velocity = 0; robot.max.accelaration = 0; robot.max.torque = 0; robot.max.range = 0; } SvrData* SvrData::getInstance () { if (instanceFlag) return single; single = new SvrData(); instanceFlag = true; return single; }