#include #include "Trajectroy.h" #include "vec.h" template Trajectory::Trajectory( unsigned int steps_, float totalTime_, Vec jointMovement ) { steps = steps_; joints = SIZE; totalTime = totalTime_; nodes = (struct Trajectory::trajectoryNode* ) malloc(sizeof(struct Trajectory::trajectoryNode)*steps_); // unused (void) jointMovement; } Trajectory::~Trajectory() { free(nodes); }