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Fixing play-position-bug when pressing pause

master
Torsten Stauder 5 years ago
parent
commit
1309b1fe2f
  1. 2
      src/main.cpp

2
src/main.cpp

@ -1193,7 +1193,7 @@ void playAudio(void *parameter) {
audio.pauseResume();
trackCommand = 0;
loggerNl((char *) FPSTR(cmndPause), LOGLEVEL_INFO);
if (playProperties.saveLastPlayPosition && playProperties.pausePlay) {
if (playProperties.saveLastPlayPosition && !playProperties.pausePlay) {
snprintf(logBuf, sizeof(logBuf) / sizeof(logBuf[0]), "Titel wurde bei Position %u pausiert.", audio.getFilePos());
loggerNl(logBuf, LOGLEVEL_INFO);
nvsRfidWriteWrapper(playProperties.playRfidTag, *(playProperties.playlist + playProperties.currentTrackNumber), audio.getFilePos(), playProperties.playMode, playProperties.currentTrackNumber, playProperties.numberOfTracks);

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